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Declaring war and winning fights

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Declaring war and winning fights

Postby Jugheadjonez » Tue Mar 09, 2010 5:16 am

What determines who u can and can't declare war on?? There's many people close in lvl and members that I can't declare war on...why is that?

Also I was chain attacking someone and the 1st four hits I was successful but the 5th hit I lost...this has happened a couple times with this same person..nothing changed on his end during the attaccs meaning he didn't increase def or weapons plus the chain attaccs were instant so he wouldhave had time to increase anyways but yet I still lose the 5th attacc can u xplain this to me
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Re: Declaring war and winning fights

Postby Diztortion » Tue Mar 09, 2010 12:32 pm

Well, you can only declare war if the person is ABOVE you in level. If you are 150, you cant declare war on a 149, but you can attack him. You CAN declare war on a 151, as well as attack him also. This is the same with "Seeking Revenge" on somebody.

If you are almost exactly equal in strength, winning/losing a fight comes down to a mathematical equation in which the game basically decides the winner or loser (probability) If you are EXACTLY equal, in theory, you have a 50/50 chance of winning. Therefor it is literally just an equation deciding.

If it is completely obvious that you are going to win, the probability of you winning is 100%, which means you will ALWAYS win a fight against that person.
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Re: Declaring war and winning fights

Postby Jugheadjonez » Wed Mar 10, 2010 7:45 am

Hmmmm ok so it's more of a 50/50 chance..it seems that I should win all the time but I don't..guess I gotta muscle up on weapons
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Re: Declaring war and winning fights

Postby Diztortion » Wed Mar 10, 2010 12:31 pm

Jugheadjonez wrote:Hmmmm ok so it's more of a 50/50 chance..it seems that I should win all the time but I don't..guess I gotta muscle up on weapons

Not just weapons. Remember, Zen creation is a HUGE part winning/losing fights!
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Re: Declaring war and winning fights

Postby Jugheadjonez » Wed Mar 10, 2010 5:05 pm

Do u know how many trucks u have to intercept to unlock a set of trophies? I've spent over 150 LPs on trucks but still haven't been able to unlock any trophies.
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Re: Declaring war and winning fights

Postby 1shot 1kill » Thu Mar 11, 2010 3:55 am

you can declare war one level down and then up..
you can declare war one level down and then power level and retain them in war also.
you can post a bounty for no reason on anyone on your level or above and one level down. any lower than one level down then they have to have attacked you and still be in your "recent fights" list.
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Re: Declaring war and winning fights

Postby Tylee » Fri Mar 12, 2010 1:19 am

If you are under level 50, you can only attack within 10% of your level and if you are over 50, it increases by .5% with each level, up to 25%.  With this system, unfair advantages of higher level players is limited.  Hope that better explains our system for you.  Enjoy the game.
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Re: Declaring war and winning fights

Postby maple1736 » Tue Apr 20, 2010 3:42 pm

Tylee wrote:If you are under level 50, you can only attack within 10% of your level and if you are over 50, it increases by .5% with each level, up to 25%.  With this system, unfair advantages of higher level players is limited.  Hope that better explains our system for you.  Enjoy the game.



With no disrespect, how on earth can this system make the fight fair???

Basically what you are saying is the higher your level, the wider the attack level range will be. Therefore when you are Lv50, you can only attack people that are +/-5 level. When you are Lv200, you can attack up to +/- 50 level players if the 25% applies. In other words, if you are Lv200, you can attack someone at Lv150 and this system limites unfair advantages of higher level players? I do not understand, maybe I am no getting the point, I'm sorry, but please explain it more clearly to me or say something that is more meaningful!
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Re: Declaring war and winning fights

Postby Diztortion » Wed Apr 21, 2010 1:33 am

Maple, just say you are level 250, and you could not attack more than 5 levels down...who would be on your fight list? You would basically be playing a game with 40 other people...

Also, at 250 you get attacked my a level 243...wouldn't you like to fight back? It would aggravate me if I was being hit by a 243, and I could not attack back.
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Re: Declaring war and winning fights

Postby maple1736 » Wed Apr 21, 2010 1:28 pm

Diztortion wrote:Maple, just say you are level 250, and you could not attack more than 5 levels down...who would be on your fight list? You would basically be playing a game with 40 other people...

Also, at 250 you get attacked my a level 243...wouldn't you like to fight back? It would aggravate me if I was being hit by a 243, and I could not attack back.


Well, I do agree with you. However, you need to consider the fact that most players are not at a high level! It is better for a game to suit most players rather than the high level players. As I mentioned in other post before, each player has his/her own interest, it is impossible to create a system that suits everyone. This current system allows players to bully others as they level up. I do not agree with him saying that with this system, the unfair advantages of high level players are limited. It do not limit their advantages, this system creates a wider range of fighting targets! There is no way to limit high level advanteages. One of ways to limit unfair advantages to a certain extend is to search for fighting targets by the number of family members.

E.g. If you are level 100 with the max. NO of family members 1000, say you only have 500 members. Players that are at a range of level (say +/-20) with larger NO of members (say 30%) cannot search u as a target.

With the current system, if you are Lv250 with 1000 members, a Lv243 with 2430 members shouldn't be allow to search you ( not fight!!!). In other words, the Lv243 can fight you, say in bounty, but not search you as a target!

The only drawback this might have is that it also limits the amount of target you can search (not fight). But other players will say that what the point for allowing to fight them but can search? The point I am trying to make is the should be not fighting restriction in the bounty list. This is becuase it increases the change of success in killing the bounty target and it acts as an incentive to neutralise the drawback generated from the limited range of fight target. There are possibly more drawbacks that I have not mentioned. But theory can be completely different to the reality. At the end of the day, its only a game and if it does not suit you, move on!
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